Build actions beside your selection, shared meals, bathroom boundaries, developing relationships, solid doors and clearer Sim dock controls.
New
- Assign a sleeping place in Sim details under Personality, habits and bed. Each place shows its assignee and current occupant.
- Two Sims can share a double bed. Cancelling one Sim's orders leaves the other asleep; saves retain both sleepers and their assignments.
- Tired Sims prefer a reachable assigned sleeping place. Player orders take priority, and new games place the double bed where both sides are accessible.
- Cook breakfast, lunch or dinner and share extra portions with up to three hungry friends. Everyone gathers to eat, sitting at usable chairs or standing near the table.
- Housemates prepare snacks at the counter. Cooking, carrying plates and washing dishes have distinct animations.
- Tidier people are more likely to wash dishes. Mess left by others can sour moods and relationships.
- See what people are doing with activity bubbles. Mood and life satisfaction stay visible when the Sim panel is collapsed.
- Find New housemate and Changelog in Options. The changelog groups updates by date and remembers your choice of dark or light mode.
- Housemates usually find another option or wait when someone is using a toilet, shower or bath. Urgent needs and player orders keep priority; shyness changes avoidance and annoyance.
- Walking in during bathroom use annoys its user. Starting beside someone already present annoys that person. The furniture's room defines the boundary.
- Pleasant company and mutually enjoyable reading, exercise or aquarium watching improve relationships. Opposing interests cause friction; shared meals and TV do not yet receive this activity bonus.
- Conversations initiated while someone's needs are low or critical can reduce their opinion of the initiator.
Improved
- Average Sims wash their own dishes more often. They can notice their own old mess and remember to clean it after finishing a busy activity. Urgent needs still take priority.
- Diners use reachable chairs with clean settings. Full or dirty settings make them stand nearby; households without a reachable table eat at a counter.
- Dirty settings add annoyance when they force someone to stand. An average, rested Sim has a separate 30% chance to clean the blocking dishes after eating; cleanliness and current needs change that chance.
- Life satisfaction has a centered meter and a description from Very dissatisfied to Fulfilled. Hover or focus it to see the exact score out of 100.
- New Sims start at 50 before small trait adjustments. Life satisfaction now changes over game months and years; sustained mood still raises or lowers it.
- Saved scores from 0 to 100 stay unchanged. Earlier scores above 100 become 100.
- Queue mode starts enabled. New orders go after the waiting ones until you turn the mode off.
- The Queue panel names its toggle Queue mode.
- The mood meter has more room, with a smaller bold mood description.
- Doors swing more smoothly as Sims walk through.
- Wall, doorway and window controls appear around the selected edge. Curved arrows turn the selection without changing the house until you choose an edit.
- Furniture and purchases have nearby placement, rotation and cancellation controls. Selling shows its return; buying shows its price.
- Room controls let you choose a doorway or restart its corners.
- Floors now selects a tile first. Choose its covering afterward; selecting another tile never paints it automatically. Remove restores the original floor.
- Shortcuts starts collapsed and groups actions with labeled keycaps. Help groups building, people, camera and saved-game controls.
- Zoom buttons work in Build.
- Dirty dishes have a smaller effect on relationships; their mood effects stay the same.
- Friendships and grudges fade more slowly without interaction.
Fixed
- Clicking Sim details again closes the open sheet. Clicking Queue again closes its section.
- Sim details stays highlighted while the sheet is open; Queue stays highlighted while its section is open.
- Door leaves and frames overlap Sims correctly during crossings.
- Sims' feet no longer disappear beneath doorway thresholds.
- Doorways on both wall directions now show doors with the same crossing and closing sounds.
- All desktop Build tools keep the same panel width. Action labels are centered, and compact layouts keep navigation and essential controls reachable.
- Keyboard focus stays on Build controls when the panel moves during resizing.
- Floor previews show the whole selected tile, with instructions that adapt between desktop and phone controls.
- Activity bubbles appear when an activity starts, rather than while someone walks toward it.
- Audio recovers after browser interruptions without restarting sounds from activities that have already ended.
- New housemate controls fit narrow screens and larger text. Closing a dialog returns keyboard focus, and Sim details stays readable while values update.
- Meals, leftover portions, dirty dishes and interrupted cooking carry over when you save and load.
- Sim details start narrower and expand when Personal details need more space. Shyness appears alongside personality information.
- Privacy detours preserve meal pickup, occupied dining spaces and interrupted cleanup.
- Seated diners rest on dining chairs without sinking through the seat or showing through the back rails. Their hands and plates remain visible above the table. Clicking exposed chair parts selects the chair.
- The bar at the bottom always shows what the selected Sim is doing. Critical needs now appear on their own line instead of replacing it.
Art
- Cooking shows a pot on the stove and a stirring utensil. Carrying plates and seated eating use separate animations; the floating cooking plate is gone.
- Doors have visible thickness, panels and handles on both sides. Lighter frame outlines fit the furniture, and the posts have clean joins.
- All four double-bed facings show either sleeper or both beneath one duvet. Select each visible Sim separately; furniture colour changes preserve shirt colours. Sleeping poses are static.
Sound
- Finishing a toilet visit plays its flush even when it interrupts cooking or dish cleanup; the suspended work resumes afterward.
- Doors open silently and close with a softer thud.
- Running sinks and cooking have their own recorded sounds.
- Footsteps are quieter.
- Toilets play a recorded flush after completed use. Cancelling use does not play it; pausing stops an active flush.